Let's assume you already uploaded your 360º content to Fader and you are back in your first scene. All you have to do is pick the type of media you'd like to include in your first scene. It can be anything (and a combination of) 360º images/photos, 2D flat images/photos, sound, text and interactive hotspots.
We are going to pick 360º and we see three 360º pictures we uploaded to this story. Click on one of the pictures.
You will now see the 360º image in your first scene and you have some options for that image. You can rotate it (e.g. if you want to make sure that the user will look at a specific angle at the beginning) and you can also remove it again to pick something else.
When you are happy with your first scene, click on the plus sign at the bottom left of the site and create your second scene.
Now you are in your second scene and you basically repeat what you've done in your first scene.
You choose another 360º image and include that into your second scene by clicking on it.
At the very bottom, there are even further features for your scene.
For example, if you have any videos in your current scene, you can play them. Also, you can name the scene (this makes sense if you are planning to create many many scenes).
Also, you can define the duration of the scene in seconds, if you have images. As soon as there are videos in your scene, the duration of the scene will be determined by the duration of the video.
At last, you can "Allow jumps to" - this will create a navigation in your player for your viewers.
Again, you click on another scene and you can add material. These scenes can be switched around (try it by dragging one scene over another), deleted etc.
Since Fader is web-based, you can add/change your story even after you published it.
Once you feel like you added enough scenes, you can either preview your story or publish it right away.
And if you have any further questions, there is a blue Intercom sign at the bottom right of each of our pages - drop us a question and we will answer them as soon as possible.